Producer of Borderlands 2, Matt Charles, wants gamers to be excited for the much awaited sequel, especially since everything is going to be bigger! We can expect a lot more frame rate stability, better character customization (heads, hairstyles, headgear, themes, decals, and more), greater variety of skills for each class, and of course gun customizations. Gearbox is even looking into an option to allow co-op play that can allow the second layer to be logged into a separate PSN ID.

An important aspect of the Borderlands franchise is the weaponry. Gearbox has made significant enhancements to the inventory, interface, and more:

Some may have felt that the maps and the environments were too basic in the first game, but Gearbox has sorted out that situation with bigger maps and missions:

In Borderlands 2, audiences will be treated to a little more story than its predecessor. There will be a lot of variety between cutscenes, in-game moments, and other varying elements to keep the story going:

Earlier this year, it was revealed that a new Mechromancer class will be available, and the developers hope to get it out as soon as possible, but they have a few hurdles to jump through:

Pausing during combat to use health packs sucks in any game, but for Borderlands 2 Gearbox has fixed the issue by just removing carryable health packs in general. In their eyes, they feel that it will allow gameplay to flow a lot easier:

The Xbox 360 version had a bit of a rough time and received many patches along the way, so let’s hope they get everything under wraps before its release. We had our first hands-on preview of Borderlands 2 and believe it’s exactly what fans of the first want it to be.

Borderlands 2 will release on September 18, 2012 (September 21, 2012 for international markets) for the PS3, PC, and Xbox 360.

To read all of the questions about vehicles, in-game bonuses, enemy types, voice communication, and more check out the full story at the PlayStation Blog.

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Source: PlayStation Blog