Gearbox Software’s Chief Creative Officer Brian Martel spoke a little more about Aliens: Colonial Marines, expanding much on what he’s said earlier this week, about working with IP-owner Fox, the differences in developing for a game rather than film, and what the future holds while trying to take on deadly Xenomorphs.

Right off the bat, Martel was quick to praise Fox and SEGA on their ability to build friendships and bridges during the initial stages of development. Not wanting to step on toes, Gearbox has a standing IP to work with, and has to stick with what’s already been placed in order to keep it Colonial Marines canon. Luckily, they were able to make everyone happy:

Though creating their own elements meant balancing aspects of action and fear. With any good FPS, it’s all about the combat, yet with the Alien franchise, it’s about that experience of discovery and then survival in a horrifying situation as the Marines quickly learn that for their enemy, it’s not just about hunting down humans and trying to kill them.

It’s why with Colonial Marines Gearbox had to balance the gameplay with a little bit of audio misdirection, a little bit of visual lighting, and a good helping of co-op leaning. Players will feel more like they are stuck in the middle of a “fight for your life” grudge match, rather than other similar titles.

Diehard Aliens fans shouldn’t fear from these words; Martel assures that what they have created will not only build on canon, but show the developer’s own growth in terms of co-op gameplay and in creating a complete story. Adding in little cabbages like what happened to Hudson or Burke, there will be something for everyone.

Aliens: Colonial Marines is set to release sometime Spring 2012 for the Xbox 360, PS3, PC and Wii U.

Source: PlayStation.Blog

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